Enterprise Java Development
@TOPIC@
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Part II. Project 2
Table of Contents
21. eSport Project 2 Description
21.1. Purpose
21.1.1. Goals
21.1.2. Objectives
21.2. Technical Overview
22. Project 2 Technical Details
22.1. Data Tier and Business Logic Support
22.2. Module Layout
22.2.1. eLeague Modules
22.2.2. eClub Module(s)
22.3. EJB Tier
22.3.1. EJB Base Tier
22.3.2. EJB Business
22.3.3. eClub EJB Tier
22.3.4. Remote Interfaces
22.3.5. eClub/eLeague Integration
22.4. Transactions
22.5. Web UI
22.5.1. eLeague Web UI
22.5.2. eClub WEB UI Tier
23. Project 2 Getting Started
24. Project 2 Testing
25. Project 2 Grading
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Chapter 20. Project 1 Grading
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Chapter 21. eSport Project 2 Description