Enterprise Java Development
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Part III. Project 3
Table of Contents
26. eSport Project 3 Description
26.1. Purpose
26.1.1. Goals
26.1.2. Objectives
26.2. Technical Overview
27. Project 3 Technical Details
27.1. Data Tier, Business Logic, and EJB/WAR Support
27.2. eLeague Access Restrictions
27.3. eClub Access Restrictions
27.4. Remote Client Authentication
27.5. Remote Test Authentication
27.6. eLeague Web-UI Access Restrictions
27.7. Interceptors and Validators
27.8. eSport JMS
27.8.1. eLeague JMS Publisher
27.8.2. eClub MDB Subscriber
27.9. eLeague EJBTimer
28. Project 3 Testing
29. Project 3 Grading
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Chapter 25. Project 2 Grading
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Chapter 26. eSport Project 3 Description